Controls:

MoveBegin Tracing/Menu BackScore Level/Menu Confirm
Arrow KeysZX

Objective: Draw a line that matches the shape of the island as closely as possible. Don't cross the silver line.


Centered is about risky cartography. Try to survive the shrinking island for as long as possible.

Class: Pixel Prototype

Prompt: Steal Someone Else's Prototype Ideas

Postmortem: Aside from a few exploits, this is mechanically one of the most solid things I made all semester. The system of judging size was pretty fun to implement and has resulted in a weird push/pull of playing it safe vs. not shrinking the island. Visually very simple, but I like the logo I made.